Perspective (graphical)

Making a flat picture look deep is not obvious and not natural. It had to be invented, and for most of human history nobody could reliably do it.

4 min read · 10 key facts · 9 terms decoded

Illustration for Perspective (graphical)

One Optical Fact, Endlessly Exploited

Perspective, from the Latin *perspicere* meaning "to see through", is the trick of drawing objects the way an eye actually receives them. It rests on a single optical fact: an object looks N times smaller when it is moved N times further from the eye.

From that one rule everything else follows. Objects shrink as their distance from the viewer grows, and they are subject to foreshortening, meaning the dimensions running away from you appear shorter than the dimensions running across your view. Everything recedes toward points in the distance, usually along the horizon line.

The underlying method is almost mechanical. Imagine a flat pane held up facing the viewer's eye, then draw straight lines from every point on the real object back to that eye. Wherever those lines pierce the pane, you get the image. That intersection is the picture.

When Size Meant Importance, Not Distance

The earliest paintings and drawings did something quite different, and it was a choice rather than a failure. Figures were sized hierarchically, according to their spiritual or thematic importance, not their distance from the viewer.

Ancient Egyptian art used what is sometimes called vertical perspective, placing the most important figures highest in the composition, with nearer figures shown below the larger ones. Simple overlapping did the work of indicating distance. Byzantine art was aware of the general principles too, but used reverse perspective for its principal figures.

Attempts at a system did begin early. Around the fifth century BC, Greek interest in illusionism produced *skenographia*, the use of flat painted panels on a stage to fake depth, and the philosophers Anaxagoras and Democritus worked out geometric theories for it. Euclid argued correctly in his *Optics* around 300 BC that perceived size is not related to distance by a simple proportion. Yet no comprehensive system survived, and medieval European artists remained perfectly willing to override distance cues whenever another priority mattered more.

The Florence Experiment

It is generally accepted that Filippo Brunelleschi conducted a series of experiments between 1415 and 1420, making drawings of Florentine buildings in correct perspective.

The famous demonstration, described by Vasari and Antonio Manetti, took place around 1420. Brunelleschi had people look through a hole drilled in the back of his painting of the Florence Baptistery, so they saw the real building. He then raised a mirror between the two, which reflected the painting back to the viewer through the same hole, letting them compare the painted version and the real thing in the same instant.

The story is indicative rather than settled. Brunelleschi's panel is lost, no other perspective painting or drawing by him is known, and Brunelleschi was not actually known to have painted at all. Manetti's account never uses the word "experiment", and the conditions he lists contradict each other, including an eyepiece giving a 15 degree field of view far narrower than the scene described.

The Technique That Rebuilt the Picture

Whatever exactly happened on that Florentine morning, the effect was immediate. Soon after Brunelleschi's demonstrations, nearly every interested artist in Florence and Italy was using geometrical perspective, including Donatello, Masaccio, Lorenzo Ghiberti, Masolino da Panicale, Paolo Uccello and Filippo Lippi.

Crucially, perspective was not only a way of showing depth. It was a new method of building a composition. Visual art could now depict a single unified scene rather than a combination of several, which changed what a picture fundamentally was. Masaccio placed the vanishing point at the viewer's own eye level in his *Holy Trinity* around 1427, and behind the face of Jesus in *The Tribute Money*.

The results were less flawless than the reputation suggests. Material analysis of Renaissance paintings shows that apart from the work of Piero della Francesca, which is a model of the genre, the majority of 15th-century works contain serious errors in their geometric construction, including Masaccio's own *Trinity* fresco.

Key terms, decoded

foreshortening
The effect where the part of an object pointing toward the viewer appears compressed and shorter than it really is.
fresco
A painting made on wet plaster so the colour becomes part of the wall as it dries.
horizon line
The line in a picture representing the viewer's eye level, on which vanishing points usually sit.
illusionism
The attempt in art to make a flat image convincingly resemble real three-dimensional space.
oblique projection
A way of showing depth by drawing receding edges as parallel slanted lines rather than converging ones.
perspective
A way of drawing three-dimensional space on a flat surface so that it looks the way an eye would see it.
reverse perspective
A convention in which objects are drawn wider as they recede, the opposite of normal perspective.
skenographia
The ancient Greek practice of painting flat stage panels to give an illusion of depth.
vanishing point
The point in a picture where receding parallel lines appear to meet.

This Quicky is an original summary based on the Wikipedia article “Perspective (graphical)”, available under the CC BY-SA 4.0 license.