Artificial Intelligence

The field is seventy years old, and twice the money and the excitement vanished completely. What restarted it in 2012 was a piece of hardware built for video games.

3 min read · 8 key facts · 11 terms decoded

Illustration for Artificial Intelligence

A Field Older Than Most People Think

Artificial intelligence was founded as an academic discipline in 1956. Not in the 2010s, not with chatbots, but decades before the personal computer existed.

At its core, AI is the capability of computational systems to perform tasks usually associated with human intelligence: learning, reasoning, problem-solving, perception and decision-making. It sits at the crossroads of engineering, mathematics and computer science, and it builds the methods and software that let machines sense their environment and act to reach a goal.

The traditional research goals have barely changed in all that time. Learning, reasoning, knowledge representation, planning, natural language processing, perception, and support for robotics were on the list at the start and are still on it now.

The Winters Nobody Talks About

The story of AI is not a straight line upward. The field went through multiple cycles of optimism, each one followed by a period of disappointment and a collapse in funding.

These collapses have a name: AI winters. Money dried up, researchers moved on, and the promises made in the good years quietly went unmet.

That history is worth remembering, because the current boom has the same shape as the beginnings of the earlier ones. The difference this time is that the techniques underneath actually started delivering results that previous approaches could not match, and the funding followed.

The Graphics Card That Restarted Everything

The turning point came in 2012. Researchers started using graphics processing units, chips designed to render video game visuals, to accelerate artificial neural networks. Suddenly deep learning outperformed every previous AI technique, and funding and interest rose sharply.

The second jump came in 2017 with the transformer architecture, which accelerated progress further and underpins the systems most people now use.

By the 2020s the boom arrived in public, driven by generative AI that could create and modify images, audio and video. The visible results are everywhere: advanced web search engines, chatbots, virtual assistants, autonomous vehicles, and machines that play and analyse strategy games like chess and Go.

The Questions That Came With the Boom

Some companies, including OpenAI, Google DeepMind and Meta, now state an explicit goal: artificial general intelligence, an AI that can complete nearly any cognitive task at least as well as a human.

That ambition brought a serious set of worries with it. AI safety, unintended consequences and harms from real deployments, ethical concerns, long-term effects on society, environmental effects, and potential existential risks have all pushed discussion toward regulation.

AI has never been a purely technical field. It draws on psychology, linguistics, philosophy, neuroscience, statistics, operations research and economics, and its toolkit ranges from state space search and mathematical optimisation to formal logic.

Key terms, decoded

AI winter
A stretch of years when disappointment with AI results causes funding and public interest in the field to dry up.
artificial general intelligence
A hypothetical AI able to handle nearly any mental task at least as well as a person, instead of being limited to one narrow job.
artificial intelligence
The ability of computer systems to carry out tasks normally associated with human thinking, such as learning, reasoning and making decisions.
artificial neural network
A computing system loosely modelled on how brain cells connect, which learns patterns from examples rather than following hand-written rules.
deep learning
A method of training neural networks with many stacked layers, allowing them to learn complicated patterns directly from large amounts of data.
generative AI
Systems that produce new content such as images, audio, video or writing, rather than only classifying or predicting.
graphics processing unit
A chip originally designed to draw images for video games, which turns out to be very good at the repeated calculations that training neural networks requires.
knowledge representation
Ways of storing facts about the world inside a computer so that a program can reason with them.
natural language processing
The area of AI concerned with letting machines read, understand and produce human language.
transformer architecture
A design for neural networks, introduced in 2017, that processes a whole sequence at once instead of one item at a time.

This Quicky is an original summary based on the Wikipedia article “Artificial intelligence”, available under the CC BY-SA 4.0 license.